I don't think any of these points distinctively make either of these games unique or similar to one another in their uniqueness. If that was the case even a game like majoras mask would very loosely fit under some of these descriptions lol
@possay how about this then: i think the one thing i really forgot to mention that ties the two together more than anything else is that they don't have any action or adventure whatsoever. i mean there's guns and knives in pathologic 2 but i think it's a stretch to call it "action" in the same way combat in majoras mask is combat
I understand what the game is going for, but I am having a hard time wanting to continue when I'm softlocked day 8 dying from everything. I wish dying gave you back your health, hunger, etc, so you aren't softlocked.
I bought both the first and second game on sale, but I didn't realize the second one is kind of a remake of the first one. Is it worth playing both or should I just play the second?
Should i play it if I dislike games that have really vague stories which become understandable only after careful analyses or multiple playthroughs? When playing these kind of game If I'm not understanding the story at least partially then I usually lose interest. Games that have understandable on the surface level plot but also a lot of symbolism and hidden meanings - that I can dig. For example: Silent Hill 2 - right up my alley, love it. Signalis - too vague in it's storytelling, didn't like it.
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