Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.
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This game took the mysterious and ominous theme that made the first one so good and then attempted to give the player a bunch of answers and universe building which stole the imagination from the players. It also took the beautiful simplicity of the first one and added more complex mechanics in the form of colored goo. This was a major bother to me as I much preferred the simplicity of complex puzzles that could be solved by getting creative with portals. Overall though, it's Portal, and Portal is awesome as hell.
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This is the perfect sequel. They took the first Portal, made the plot crazy, and changed the puzzles entirely. They brought back the old villain in the best way possible and even ended up turning her into a friend! This game felt two or three times longer than the first Portal, and it sucked how short that game was. The whole game is really thrilling and you never know where the story will go next. Just when you think the game is ending, it flips around mid-game. All the newly introduced testing tools are amazing, bridges, goo, anti-gravity rays. Whitley is a brilliant character and GladDos becomes even more brilliant than she already was. The ending is really awesome, the boss fight was so fun and the way you defeat Wheatley is one of the most creative ways I have seen.
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One of the OGs, and a catalyst of my personal love for puzzle games. It's an excellent sequel to Portal, and has since inspired many popular puzzle games since. It's a very fun playthrough; the puzzles increment well and build intuitively on new concepts. The story is playful and interesting enough on the first playthrough. It has tons of charm, but that doesn't take-away/distract from the puzzles, which are definitely the focus. Graphics and visuals are relatively simple (it was 2011 bro), but are themed/integrated well. The physics are robust and consistent; it makes solving the puzzles a super fluid process. It really becomes a puzzle-adventure game, the way it introduces new mechanics so intuitively.
Co-op adds SOO much playability too: more mechanics, more complexity, opportunities for teamwork and trolling are abundant lol. There's also a level builder & catalog that are incredibly diverse. It's also a popular speed running game with lots of tricks if you're into that too.
Portal 2 is simply a well-produced and rightly-loved game imho. It'd have a higher rating, but I only give one game a perfect score :p
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Really I just could've used more Portal 1. The colored bouncy paint goop I'm personally not a fan of. But I find it inferior to Portal 1, way too long, the humor doesn't really suit me and I'm not the biggest fan of the new gameplay gimmicks. But it's Portal, and it's Valve, so...
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recently just replayed this and i’m sorry but the characters/story are such a big step down from the OG portal. wheatley is annoying and not even funny and glados feels less funny too
While I'm no expert on the art and creation of video games, I've always thought of this game as being as perfect and as close to a masterpiece of game design and game writing/storytelling as anything I can imagine. I can remember, more than ten years ago, when I first saw the ending - one of the most extraordinary and cinematic in any video game - and how my jaw literally dropped.
I accidentally deleted that comment I'll just say it again "It's the kinda witty sardonicism you'd see from a Monty Python sketch or Hitchhiker's Guide, I groaned at the 'This Is The Part Where He Kills You' part"
wheatley is literally meant to be annoying. glados was meant to be more serious. did you want more on-the-nose comedy, is that it?
I'll just say it again
"It's the kinda witty sardonicism you'd see from a Monty Python sketch or Hitchhiker's Guide, I groaned at the 'This Is The Part Where He Kills You' part"