Unit stacking was horrible. I can see some realism to the idea of having a city that is impossible to besiege because of the sheer number of defensive units it has, but the reality of this as a game mechanic was it just made the inevitability of a loss take way longer than it needed to.
The best civ game. Doomstacks are good because AI can pose a threat to a player. In civ5 and civ6 it's literally impossible to lose as a player if you have a few troops to defend.
Playing civ5/civ6 literally feels like a waste of time if you're not playing against a player. AI is useless even on the hardest difficulties. You just have to catch up and then you win
Playing civ5/civ6 literally feels like a waste of time if you're not playing against a player. AI is useless even on the hardest difficulties. You just have to catch up and then you win