A fanmade sequel to Yume Nikki (2004), this game follows a young girl Urotsuki’s exploration of her own dreams. The game is open for anyone to contribute to the vast array of subconscious worlds the game has to offer.
This game has way too many branching paths that I just don't know how to start out. I feel like the original was a lot more manageable and this one is just not made for me.
I just played this for a few hours and I might have to agree. The amount of content here feels overbearing personally. While I found some neat stuff, I haven't been able to find a single effect that wasn't the bike, and nothing I've found has immersed or affected me as much as the original so far.
I've been coming back to it here and there. I have eight effects and I've been enjoying it more. I feel like once I find 3/4 of the effects I'll use a guide to prod me in the right direction, but I don't know when that will be because this game isn't a focus of mine right now.
This is more ultimately an ever-expanding RPG Maker collaborative LSD Dream Emulator with a Yume Nikki coat of paint, which is actually very cool to check out every now and then, than a more relatively cohesive experience more closely resembling what I loved from Yume Nikki and its minimalistic-in-scale approach in the first place. It's blatant that one shouldn't even go for the effects blind and just explore the worlds that so many others created, which was hard for me to accept at first because I loved the simultaneously focused and interwoven scavenger hunt in the original, but I've come to accept that this is just an entirely different beast with its own strengths and drawbacks and should be treated as such rather than JUST a Yume Nikki fan-sequel. Instead of reaching the ending in 6-7 hours like I did with Yume Nikki in two sittings, I might potentially just pick this up and check it out for a few hours or so once in a while in YNO. In the end, I vastly prefer Yume Nikki, as it strengths play more into what I personally enjoy, but this is very cool too and easily one of the most unique corners of gaming on the Internet. Maybe I should play .flow next...
I finished this game about 8 years ago. "Finished" meaning all effects, i as far from 100% at the time. It was a big timesink. 3rd time I'm regularly playing it is recently, and this time it's online. unfortunately I think I have to drop the rating a bit because the more worlds they introduce the worse it seems to get. Not too significantly, but I do think this is true. When I played this 8 years ago, stumbling upon "meh" places was an outlier. Now, it's more common. I think this and the original Nikki both have their strengths and weaknesses. But there are some things that have started gnawing at me recently with 2kki, not just the worlds, but also things like sound effects for example. So at this point I'm wondering if I might prefer the timeless original after all.
idk i disagree i think for the most part the locations that stick out to me in a bad or annoying way are ones that have been in the game for quite a while, lot of the new worlds are gorgeous
This is a video worth checking out if you're interested.
3rd time I'm regularly playing it is recently, and this time it's online. unfortunately I think I have to drop the rating a bit because the more worlds they introduce the worse it seems to get. Not too significantly, but I do think this is true. When I played this 8 years ago, stumbling upon "meh" places was an outlier. Now, it's more common.
I think this and the original Nikki both have their strengths and weaknesses. But there are some things that have started gnawing at me recently with 2kki, not just the worlds, but also things like sound effects for example. So at this point I'm wondering if I might prefer the timeless original after all.