I'm enjoying this (playing DS(R) for the first time, Elden Ring being my first and only 'Souls' game I have played), but really, some deliberate choices from the devs are terrible for many players' experience.
For instance, the use of the Fire Keeper Soul to upgrade your flasks, NOTHING in the item description tells you that you need to bring it to the lady in the cell and NOT consume it near a bonfire. I wasted the first one you get by doing the latter, thinking it was the right method. By the time I got that first FKS, I had forgotten about that line of dialogue vaguely telling you how to use one. At least, make it so that you can't consume it (without telling you how to properly do it). Another thing: the bonfires are often way too far from the bosses. Getting to the couple of Gargoyles is annoying with all the nonsense you have to go through EVERY time, When you die as often to said bosses, having to do all that beforehand just feels like a waste of your time. I know it's by design, to force you to play mindfully and patiently when facing the bosses, but the whole process of getting to the bosses itself is tedious.
Could have been a GOAT contender, but it cannot be for me because of things like these.
In my first playthrough i didnt consume it because in previous soulslike fromsoft games i learned that by consuming key items (on bloodborne), so when i started ds1 i knew that it is better to just consume flasks, then items to heal curse after. The rest i did go by intuition.
The boss run backs are mostly fine, the only awful one was BoC, but at the end i also dont like bosses being far from save shrines, it is great that this ended.
The bonfire placement is actually one of the best and most intelligent parts of this game, the runbacks aren't even bad unless you're just a really inpatient person.
Eh come on, the Anastacia Fire Link Shrine thing is obvious as hell. You kill an NPC in a separate world using a very specific item in a very specific place, an NPC who literally sits near her before killing. For all the annoying bullshit things to complain about in this game, that's not the one. Once you do it, returning the soul for that bonfire is such an obvious thing to do.
I still fucking hate this hidden bonfire at the top of Sen's Fortress. Have fun finding it while getting chucked at with giant fire rocks with extremely questionable AOE hitboxes. After being ultra careful while traversing the bottom fotress, making small combat mistakes with the new enemies and their cruel placement which just whittles down you flasks, and then you get to those fucking rock throwing giants.
Currently playing through this for the first time and this is so close to being perfect but there's two mechanics that I absolutely despise that IMO knocks it down a half score for having very obvious fixes.
Not a fan of having to reverse hollow just to kindle a bonfire, because then I'm susceptible to getting invaded. I went to offline mode after losing some decent progress in the Tomb of the Giants as a result of dying from an invader, so I know I can always opt out such invasions, but now I can't see the messages as a result. If kindling was a separate mechanic from potential pvp, I would not have this complaint.
The other one is accidentally killing an NPC and not being able to absolve sins as a result. Sorry Dusk, I guess I'll have to buy whatever you got on NG+. Really frustrating.
Otherwise, this is easily one of the most memorable games I've played yet. Also fairly easy when you grind out souls early on for a while.
the game is such a classic at this point, the atmosphere, the combat, the areas etc you can easily pick this game up at any time and try some weird build or just play for the sake of it
Pretty good game but some small things are just annoying like how you can't teleport to every bonfire or how some bonfires are like 2 minutes away from the boss, making you waste unnecessary time Also Manus is some bullshit
bumping this up from a 4.5 to 5 because i cant stop thinking about the world. playing ds3 rn and its so good and fun but i cannot stop missing the beautiful world of this one and the interconnection. so good
For instance, the use of the Fire Keeper Soul to upgrade your flasks, NOTHING in the item description tells you that you need to bring it to the lady in the cell and NOT consume it near a bonfire. I wasted the first one you get by doing the latter, thinking it was the right method. By the time I got that first FKS, I had forgotten about that line of dialogue vaguely telling you how to use one. At least, make it so that you can't consume it (without telling you how to properly do it).
Another thing: the bonfires are often way too far from the bosses. Getting to the couple of Gargoyles is annoying with all the nonsense you have to go through EVERY time, When you die as often to said bosses, having to do all that beforehand just feels like a waste of your time. I know it's by design, to force you to play mindfully and patiently when facing the bosses, but the whole process of getting to the bosses itself is tedious.
Could have been a GOAT contender, but it cannot be for me because of things like these.
The boss run backs are mostly fine, the only awful one was BoC, but at the end i also dont like bosses being far from save shrines, it is great that this ended.
such a fun and pretty game
I do prefer the faster gameplay from Bloodborne onwards but this is near perfect nonetheless
funny how I used to think even DS2 was better than this game
Not a fan of having to reverse hollow just to kindle a bonfire, because then I'm susceptible to getting invaded. I went to offline mode after losing some decent progress in the Tomb of the Giants as a result of dying from an invader, so I know I can always opt out such invasions, but now I can't see the messages as a result. If kindling was a separate mechanic from potential pvp, I would not have this complaint.
The other one is accidentally killing an NPC and not being able to absolve sins as a result. Sorry Dusk, I guess I'll have to buy whatever you got on NG+. Really frustrating.
Otherwise, this is easily one of the most memorable games I've played yet. Also fairly easy when you grind out souls early on for a while.
Also Manus is some bullshit